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Copyright 1996
All commercial rights are reserved to the author, who currently wishes to remain anonymous and therefore is writing under the pen name of "The Pilot". Individuals may freely copy these files on the internet for their own use and they may be made available on any web server who does not charge for them and who does not alter their contents.
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This is just a collection of various interesting OT processes. My opinion is that you will do best switching off between drills and case handling rather than specializing in one or the other.
There are many OT drills in the Scientology materials of 1952-4. A small percentage of them made it into the old OT 5 and 6, but those could be considered quickie levels compared to what could have been done. Note that old 5 and 6 were put together in the quickie era of Scientology and were never expanded.
A number of these processes are in the book "Creation of Human Ability". The drills given in route 1 were probably favorites of Ron's, but the book also contains the SOP 8C rundown which (except for the opening procedure) is loaded with OT processes. There are more processes in the tech volumes for this time period. Especially interesting are the processes given in the 1st, 2nd, and 3rd ACC tapes. The group processing sessions of the 3rd ACC are real eye openers.
I'm not going to repeat all of Ron's material here. You should study it in the original form if at all possible. Instead, I will limit myself (with a few exceptions) to additional things that I have come up with, or significant improvements on Ron's versions.
CONTENTS:
1. MY FAVORITE EXTERIORIZATION PROCESSES
2. SOP 8C REVISITED
3. SOME HIGH POWERED PROCESSES
4. SOP 8 OT
Part 7B and 7C:
5. LEVITATION RUNDOWN
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1. MY FAVORITE EXTERIORIZATION PROCESSES
August 1996
1.1 FIND SOME PLACES WHERE YOU'RE NOT
This is Ron's process from the 2nd ACC and SOP 8C step 1. The pure form often turns on at least some faint degree of exterior perception, and there are many variations. See SOP 8C.
1.2 EXTERIORIZATION BY ALTERNATE SPOTTING
You lie down and close your eyes. Then:
SPOT 3 POINTS IN THE BODY. SPOT 3 POINTS IN THE ROOM.
The commands are run alternately.
This is Ron's process from the 5th ACC. He even uses it on a group processing tape, so its a bit silly to keep it locked up on the upper levels.
1.3 SELF ANALYSIS as an OT Drill.
This is done using the book "Self Analysis".
Alter each command from "Recall a time when ...." to "Look around the city and see if you can spot ....". Skip any commands which don't make sense in the altered form.
You take a command from the book, alter it as above, close your eyes, and then get the idea that your looking down at the city and try to spot the thing asked for. Do the command a number of times, until you feel good about it. Then go on to the next command.
Don't worry about whether or not your really seeing anything or just imagining it. At first you probably are imagining it, but gradually you'll start picking up on real stuff and getting things half right. True clear and certain exterior perception is way up there. Don't expect it to happen in one big jump. Work on drills like this occasionally and gradually your perception improves.
You can also use simple versions of locational processes in a similar manner, spotting things that you like or that are safe to look at or whatever.
I came up with this variation of self analysis myself, but Ron also had a similar alternate use in 1953 which was to change all the commands from "recall" to "mockup" so that the book could be used for self audited mockup processing. There was even a printed version of this variation which was published as "Self Analysis in Scientology", but of course its no longer available at the CofS since mockup processing was forbidden by an HCOB in the early sixties.
1.4 SIMPLY SLIDING OUT.
Richard Monroe had a nice exteriorization technique in his book "Far Journeys". He would simply lay down, close his eyes, and roll over without moving the body, leaving it behind him.
Ron had a similar technique in the 1st ACC. He would have the student, sitting in a chair, remain in the chair while he had the body get up and walk away. The student, as a being, should in theory see the body walking away from him.
Monroe's technique has the advantage of not requiring the PC to work the motor controls of the body while he is separating from it.
In either case, we are separating the motion of the thetan and the body, having one stay in place while the other moves.
1.5 TECHNIQUES THAT ARE NOT VERY GOOD.
Many of the yoga and metaphysical techniques are not ideal.
Often they work with the chakras (disks of energy in the "astral" body) or the third eye (which is surrounded by energy fields) or other forms of heavy energy flows.
These can sometimes exteriorize somebody, but they are difficult and stir up all sorts of energy fields, which often make it more difficult to get out. Fooling around with these things should be left to the advanced students and will be discussed in another write-up.
The only one that I found to be easily workable was to very lightly run a gentle flow of energy up and down the spine and gradually slide out while doing that. This seems to work because you are reassuring yourself that you can retain your control and connection to the body so that you feel safer about sliding out.
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The steps of SOP 8C were one of Ron's better collections of OT processes, but they were put together very early in the subject, and are mostly general suggestions rather than precisely worked out processes. The auditors of that time were expected to take a general idea and come up with appropriate commands as they worked with the PC. There is something to be said for this approach, but it requires a great deal of skill and is neither suitable for self auditing nor for use by any but the most knowledgeable auditors.
In light of this, I took a few sentences from SOP 8C and turned them into a modern style rundown. This ran very nicely as a solo process. It is presented here both as a useful rundown and as an example of how to make the various steps of SOP 8C into a powerful modern rundown. The bulk of it still needs to be put together this way.
2.1 HANDLING ORDERS
This is run exterior.
Get a number of answers for each question before going on to the next one. Continue going through the questions in a round robin fashion until you have a big win.
a) Spot some people who are not giving you orders.
b) Spot some people who you are not giving orders to.
c) Spot some people who are not giving orders to others.
d) Spot some people who are not receiving orders from others.
e) Spot some people who are not giving orders to themselves.
When this is complete, you go on to the next process which is the same questions run on things instead of people.
a) Spot some things which are not giving you orders.
b) Spot some things which you are not giving orders to.
c) Spot some things which are not giving orders to others.
d) Spot some things which are not receiving orders from others.
e) Spot some things which are not giving orders to themselves.
The third process is on places.
a) Spot some places which are not giving you orders.
b) Spot some places which you are not giving orders to.
c) Spot some places which are not giving orders to others.
d) Spot some places which are not receiving orders from others.
e) Spot some places which are not giving orders to themselves.
The next one is on groups.
a) Spot some groups that are not giving you orders.
b) Spot some groups that you are not giving orders to.
c) Spot some groups that are not giving orders to others.
d) Spot some groups that are not receiving orders from others.
e) Spot some groups that are not giving orders to themselves.
The fifth one is on governments.
a) Spot some governments which are not giving you orders.
b) Spot some governments which you are not giving orders to.
c) Spot some governments which are not giving orders to others.
d) Spot some governments which are not receiving orders from others.
e) Spot some governments which are not giving orders to themselves.
Then lifeforms.
a) Spot some lifeforms that are not giving you orders.
b) Spot some lifeforms that you are not giving orders to.
c) Spot some lifeforms that are not giving orders to others.
d) Spot some lifeforms that are not receiving orders from others.
e) Spot some lifeforms that are not giving orders to themselves.
Then energies.
a) Spot some energies that are not giving you orders.
b) Spot some energies that you are not giving orders to.
c) Spot some energies that are not giving orders to others.
d) Spot some energies that are not receiving orders from others.
e) Spot some energies that are not giving orders to themselves.
And finally run it on spirits. (if it seems to indicate to do so, you can also run this on "gods", but I tend to bundle them together with spirits). This would be a real speed up process for somebody who is moving slowly on Nots or having trouble with it.
a) Spot some spirits who are not giving you orders.
b) Spot some spirits who you are not giving orders to.
c) Spot some spirits who are not giving orders to others.
d) Spot some spirits who are not receiving orders from others.
e) Spot some spirits who are not giving orders to themselves.
2.2 Following orders
After doing the above, It seemed like a good idea to run the following, which produced a good result.
Spot a time when you choose to follow other's orders for the sake of having a game. Notice a few things about that time. Then spot an earlier time etc. until you either get the first time, or reach the earliest one you can. If you don't already feel exceedingly good about it, then handle that earliest one by alternate spotting (something in the incident, something in the room) until you do feel really good about it.
Next, spot a time when you talked others into following your orders for the sake of having a game. Handle as above.
Note that we're aiming for a state where you have freedom of choice about following or disagreeing with orders and do not follow them compulsively but can choose to do so if you're interested in the game to which the orders apply.
2.3 The SOP 8C Goals Process
Here's another nifty process based on SOP 8C.
a) Spot some goals you do not have.
b) Spot some goals that others do not have.
c) Spot some goals that you don't have for another person.
d) Spot some goals that another person doesn't have for you.
e) Spot some goals that another person doesn't have for others.
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3. SOME HIGH POWERED PROCESSES
August 1996
Of the many things I thought up and tried, these were some of the best.
3.1 UNIVERSE EXTERIORIZATION
Spot three points in the room. Spot three points outside of this universe.
Run alternately.
See what you come up with.
3.2 MUST NOT TOUCH
Pick an object in the room. Imaging that you are starting to put an energy beam on it. Have the walls yell "Mustn't Touch" at you, and you pull the beam back very quickly.
Repeat this with different objects until you feel something release and feel very good.
3.3 INFINITE MOCKUPS
Pick an object in the room and mock up a copy of it. Then run the copy out to infinity by stretching thousands of them off into the distance with the postulate that the copies go on endlessly. Then unmock it and repeat with another object.
When you do the unmock step, you should be able to simply decide to have it vanish and have it do so. However, the first few times, it may be a bit sticky and persistent because there is so much havingness to the mockup that you may want to hang onto it or other entities may try to keep it there. So if there's any problem dissolving the mockup, then mockup more infinite runs of the same object, and make them different colors. When you have enough, you will find it easy to snap them out of existence.
3.4 OWNERSHIP OF REALITY
Pick a section of a wall. Make it as big as you can have and encompass comfortably, maybe a circle a yard or so in diameter.
Run alternately:
a) get the idea that you're mocking it up.
b) get the idea that another is mocking it up.
When this flattens, go on to the next pair of commands and run them the same way.
a) get the idea that you're mocking it up.
b) get the idea that society is mocking it up.
Continue on, substituting the following list of terminals in place of society in command b above, always alternating the idea that you are mocking it up with the idea that the other thing is mocking it up. Run each one as long as it produces change. The list is:
Lifeforms The body Your machinery The object itself (get the idea that the wall is mocking itself up) The physical universe Agreed upon machinery Spirits God.
Once you have finished all ten of the above processes, you should have a good awareness of who is mocking up the wall. If not, then run the above set of processes again. You can pick a different wall or some large object (make sure its big and heavy) on subsequent passes.
I learned a lot from running this. One of the things I learned was that I was usually not the one mocking it up but I could be. Often nobody is mocking it up except for old machinery which continues to make it persist. Sometimes many people are each contributing a percentage and sometimes a particular person grabs it all. The whole thing is in a state of flux with the responsibility and control floating around by postulate.
3.5 ENERGY BEAM DRILL
I fooled around a lot with energy beams (and so did Ron to some degree in 1952) without a lot of results or a great deal of reality until I stumbled upon this process.
One of the problems in working with beams is that you try to do something with them and the lack of physical universe reaction causes you to invalidate the beam, so you never get very far or have a chance to build up strength. So its a mistake to try to put a beam on anything and use it (unless you're very far along). What's needed is an isometric where you actually start to feel something and get some feedback without needed to overcome physical universe reality. And that's what this drill will do.
Mockup an invisible energy beam hanging in the air. Make it about three feet long. An energy beam does not emit energy. It is a sort of standing wave flowing within itself. These beams are used to grip things and to push and pull at stuff, but we are not going to do that in this process. Here we just want a beam hanging in the air disconnected from anything. You don't have to get into the mechanics of it (charge flows in and out of the ends between the center of the beam and its surface which have different potentials and its a steady state perpetual motion). Just get the idea that you have an energy beam there, no matter how tenuous and unreal it seems.
Now alternately stretch the beam out to 10 feet and compress it back down to 3 feet. Do this steadily back and forth. Don't just mock it up as two different sizes alternately, its the stretching and contracting that make the process work. And at each of the two positions, you postulate that it is the size that it should be and then you stretch or compress it anyway.
After a little while, the beam will start having a tendency to snap into one position or the other and will resist being changed, but you make it do what you want anyway because its your beam. You will find that you have to wrestle a bit with it sometimes. Always stop at a point where you have the beam fully under control and feel good about it.
This is not something you do entirely at one sitting. It is a drill and its like exercising, you do a little each day and build up muscles. Eventually you will realize that you are dealing with real force and energy of considerable power and its no longer a tenuous imaginary little thing.
Carrying on in the face of no feedback is the hardest part, but it can be done. At one time I read a description of the normally unused muscles that could wiggle the ears. So I sat for an hour alternately tensing and relaxing those muscles without feeling anything or having anything happen, just imagining it so to speak. And then the muscle twitched, and then it moved and after that I could move my ears around. Not a very useful skill, but very educational.
3.6 DUAL REALITY
The basic postulates underlying the physical matter in this universe are "It is there" and "It isn't there". Both are equally true. Both are equally powerful. And both are basic. Holding two mutually exclusive postulates simultaneously causes the mockup to go into a state of vibration, and that is what we see when we examine the material of this universe.
It is very hard to hold these two postulates simultaneously in the same space. So we need to work up to it.
Get two identical objects. Two pencils or two pieces of paper or whatever. Put them alongside each other. Look at one and put the postulate in it that it is there. Look at the other and put the postulate in it that it isn't there. Alternate back and forth a few times. Then reverse which postulate goes on which object and do a few commands. Then flip back to the first pair of commands etc. When this becomes easy, go on to the next step.
Now simultaneously postulate that the object on the right is there and the one on the left isn't. Then simultaneously postulate that the one on the left is there and the one on the right isn't. Keep alternating these two commands.
When this becomes easy, try to get both postulates into the same object simultaneously. Do this alternately on the two objects rather than fixating on one of them. Do the best you can. Stop on a win even if its not a full result.
Then repeat the above with 2 mocked up objects. Then repeat again with 2 more physical objects.
Keep alternating the entire rundown on physical and mocked up objects until you can comfortably put both postulates into the same place simultaneously.
3.7 POOR BODY
When the body is injured or killed, one has a tendency to sympathize with it, feel sorry for it, and interiorize into it to try and fix it. The impact of dying will often exteriorize somebody, and then they hop right back into the body to try and reanimate it. This doesn't work. You can heal the body, animate the body, and control the body better from outside.
The following drill helps overcome this impulse as well as being an exteriorization process.
a) Pick an object in the room (large objects are best).
b) Decide that there is something wrong with the object (makeup whatever you like).
c) Feel sorry for the object. Sympathize with it. Say "Oh the poor thing".
d) Imagine that you are interiorizing into the object to fix it. Imagine that you are inside of it and its mass
is all around you. Just get as much reality on this as you can, it doesn't have to be perfect.
e) Look around inside the object and realize that this is not a good place to fix it from and that you have made
a mistake.
f) Exteriorize from the object. Imagine that you are looking down at it. Mockup fixing it from outside. Put a beam
on it and say "There that fixes it". Then let go of it.
Then pick another object and repeat the above.
End off when you feel really good and can see that you have always done better fixing things from outside rather than by getting into them.
For your second run at this process (you don't have to do it immediately after the above), run it with mock ups instead of physical objects. Begin with a large mocked up object. As soon as the drill seems a bit comfortable, change over to mockups of injured bodies until you are free of the impulse to get into them to fix them.
For the third run, use mockups of dead bodies. In this case, on step f, you should alternate between mocking up fixing it successfully from outside (so that it is resurrected) and deciding that it isn't worth the trouble and abandoning it. In either case, you see that it is no good to get back in it after it is dead.
Note that in the real world, if the body has died from shock (in other words, a momentary impact that might have stopped the heart, rather than permanent heavy damage), you might have a good chance at reviving it (restarting the heart or whatever) simply by grabbing onto it from outside and pouring in some energy, maybe even slamming a beam into the heart to get it to restart (similar to the electrical jolt that the hospitals use for this). With this you would at least have a chance, whereas diving into the body will decrease your horsepower and reduce the likelihood of your being able to do anything at all.
A final run can be done with this process, picking actual body parts on your current body. Makeup things wrong and dive in to fix them, and then see that you can fix them better from outside etc.
As a little side note, you can mockup beams into anything fairly easily. But actually achieving any real effects with those beams is a different matter, and is a much higher gradient. Your own body is the easiest thing to affect because your ownership and havingness is well established and everyone agrees that its yours. The next gradient is physical objects. Actually impinging on someone else's body with a beam is the most difficult because you're going to hit all of their unconscious defenses that protect the body.
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The top of the early bridge was SOP 8-OT (Standard operating procedure version 8 for OTs) which was covered in the 3rd ACC. This was to be done after running the OT drills of SOP 8C (SOP 8 for clinical use). It did not have a formal procedure but instead was a sort of roll your own aimed at handling whatever else was in the way of making OT.
It primarily consisted of using the standard procedures of that time period (mockups, havingness, copying things, taking over automaticities by doing them consciously, etc.) to handle whatever was left, with special emphasis on a number of targets such as confront of nothingness, confront of bodies, courage, ability to mockup any sensation for yourself without a body, etc.
But despite the lack of an overall procedure, there were a great deal of processes given in the lectures and I have tried to collect together some of them here. I have taken the liberty of modernizing and formalizing these somewhat, so this is my own interpretation. It is also far from a complete list, especially as regards the powerful group processing sessions that are included in the lectures.
The final target was to get out with all your stuff (you could leave now but you wouldn't because you'd lose everything) rather than remaining here as an OT in this universe. But Ron suggests that if you do make it out, you should leave a copy of yourself behind so that your friends etc. don't get upset.
1. Truth/Untruth
run alternately
a) spot 3 things that are true
b) spot 3 things that are not true
c) spot 3 things that are true for another
d) spot 3 things that are not true for another
e) spot 3 things that are true for others
f) spot 3 things that are not true for others
2. Granting rights
Best done outside in a busy area, but this can also be done in the room or the woods etc. This should then also
be run exterior.
Do each command a number of times, concentrating especially on the first two and being very specific about the exact rights you are granting. Then repeat the entire set of commands.
a) Grant things/people the right to be there
b) Grant things/people the right to do what they are doing.
c) Have them give you the right to grant rights.
d) Grant others the right to grant rights
e) Have others grant you the right to grant rights
3. Wrongness
Walk around the block and find things wrong. If nothing is obviously wrong, then find things that are unreasonably
wrong, such as the shrubbery doesn't change colors to compliment the girl's clothes etc. Do this for at least an
hour.
Then do this exterior, drifting around cities and countryside, beginning with your local area.
4. Certainty
For each dynamic, spot what you are most certain of.
5. Disagreement
a) spot 3 things you don't have to agree with.
b) spot 3 things you don't have to communicate with
c) spot 3 things you don't have to like.
6. Wasting
Run each of these as a separate process:
If your doing this solo, then for each question, write down answers until you feel good.
6.1 Mockup a way to waste knowing about things
6.2 Mockup a way to waste perceptions
6.3 Mockup a way to waste enthusiasm
6.4 Mockup a way to waste anger
6.5 Mockup a way to waste hostility
6.6 Mockup a way to waste fear
6.7 Mockup a way to waste grief
6.8 Mockup a way to waste effort
6.9 Mockup a way to waste pain
6.10 Mockup a way to waste sensation
6.11 Mockup a way to waste symbols
6.12 Mockup a way to waste thinking
6.13 Mockup a way to waste eating
6.14 Mockup a way to waste sex
6.15 Mockup a way to waste mystery
6.16 Mockup a way to waste matter
6.17 Mockup a way to waste energy
6.18 Mockup a way to waste space
6.19 Mockup a way to waste time
7. Having
Run alternately until you feel very good
7.1 spot 3 mysteries that would be interesting.
7.2 spot 3 people you wouldn't mind having sex with.
7.3 spot 3 foods you wouldn't mind eating.
7.4 spot 3 ideas you wouldn't mind having.
7.5 spot 3 symbols you wouldn't mind displaying.
7.6 spot 3 sensations you wouldn't mind having
7.7 spot 3 efforts you wouldn't mind doing
7.8 spot 3 emotions you wouldn't mind feeling
7.9 spot 3 sounds you wouldn't mind hearing
7.10 spot 3 things you wouldn't mind seeing
7.11 spot 3 things you wouldn't mind knowing
(on 7.2, Ron uses "3 kinds of sex you wouldn't mind having").
8. Present time
Run alternately
a) resent present time b) desire present time
9. Barriers
run alternately
a) spot some barriers that are not in front of your face
a) spot some barriers that are not behind you
a) spot some barriers that are not on your right side
a) spot some barriers that are not on your left side
a) spot some barriers that are not above you
a) spot some barriers that are not below you
10. Blackness
a) pick an object in the room
b) mockup a ridge of blackness in front of it.
c) alternately fix your attention on the blackness and take your attention off of it a few times. Then continue
until you feel comfortable, have no attraction to the blackness and can ignore it and look through it.
Then repeat this with another object, etc.
Then close your eyes, mockup a ridge of blackness, and alternately fix and unfix your attention on it as above. Repeat, placing the ridge in different directions.
11. Layers of Blackness
Close your eyes and mockup many layers of blackness around you. Look through each layer in turn to see the next
one.
12. Creation
Have objects accuse you of not creating them. You acknowledge them and tell them that their wrong.
13. Objective exteriorization
a) Spot an object in the room.
b) Get the idea of interiorizing into the object and being it. Mockup being in the object as thoroughly as possible,
and actually go into it to whatever degree you can.
c) Then exteriorize from it.
Repeat many times.
The above can also be done exterior, spotting objects around the city etc.
14. Emotion
Feel an emotion and make the body feel a different one.
15. Interiorization
Mockup exteriorizing and pushing yourself back in.
Repeat until you have no urge to go in.
16. Occlusion
close your eyes.
a) spot an occlusion or blackness.
b) alternately be in it, and be here, until it lessens.
Repeat.
17. Alright
a) spot 3 things in the body that are alright.
b) spot 3 things outside of the body that are alright
18. Aliveness
Have the walls say alternately, "you must make me alive", "you mustn't make me alive".
19. Thought
Put out a thought and mockup an effect coming back.
Repeat until you feel good.
20. Nothing/Something
Alternately put up nothing around yourself and something around yourself.
When you mockup something around yourself, consciously alter it slightly at least once to ensure that you are being causative over creating the mockup rather than just pulling in an old picture.
You can start out doing this in the body, mocking up things like water, air, pudding, energy clouds, cotton, wood, granite, and steel around you.
Then do it exterior, including putting up chairs, tables, symbols, basic objects, and bodies. With bodies especially, be sure to shift the appearance around a few times because there will be a tendency to put up old bodies that you've had or seen on TV etc.
21. Mirrors
21.1 Look in the mirror and flinch.
After you have done this many times, then alternate:
21.2
a) Look in the mirror and flinch.
b) Look in the mirror and see your ideal self.
For step b above, you mockup your ideal and look at that instead of the image in the mirror.
21.3 Look in the mirror and see nothing.
After these are all done, then pick objects (walls etc.) that are non-reflective and mock them up as being mirrors and repeat the above drills.
22. Flinching
22.1 Look around and spot things and flinch at them.
Then repeat the process exterior, looking over the city.
23. Flitter
Mockup flitter, which is like golden sparks (or use white sparks if you have trouble with golden).
Push waves of flitter against objects and pull it back.
This is intended to raise perception.
24. Animal Bodies
Pick some non-human body type such as a lion or a horse. Imagine yourself as that creature and visualize how you
would move the limbs etc. Then exteriorize from that body.
Repeat this a number of times.
25. Beingness
a) What kind of object can you be for certain.
b) Be it and experience it.
Repeat many times.
Then do the same for "what kind of energy". After that, do "what kind of space".
26. Memory
Run alternately.
a) Order yourself to forget something.
b) Remember it anyway.
27. Perception
Leaving your eyes open, look around the room but don't see it while you do so. Inspect things very carefully, but
don't see them.
Now close your eyes and inspect the room without seeing it.
28. Terminals
In each process, run the two questions alternately.
28.1
a) find 2 particles that you don't object to having together.
b) find 2 particles that you don't object to having apart.
28.2
a) find 2 objects that you don't object to having together.
b) find 2 objects that you don't object to having apart.
28.1
a) find 2 animals that you don't object to having together.
b) find 2 animals that you don't object to having apart.
28.1
a) find 2 people that you don't object to having together.
b) find 2 people that you don't object to having apart.
28.1
a) find 2 spaces that you don't object to having together.
b) find 2 spaces that you don't object to having apart.
29. Affinity
Find some things which are holding together and get how nice that is.
30. Falling Upwards
Mockup falling upwards and other things falling upwards in disagreement with gravity.
31. Blackness Machinery
Mockup machines that make blackness and throw them away.
32. Remedy of havingness
Mockup an acceptable copy of the Earth and then deteriorate it until it snaps in. Repeat.
33. Machinery
a) Find a machine you can be.
b) now be it and perform its function.
Do this in mockup form for ordinary physical universe machinery, such as cars and drill presses.
Then do it for mental machinery.
Then do it for machinery that stops things, such as machinery which stops you from remembering, perceiving, and doing OT abilities.
Then do it for "unmocking" machinery which unmocks your mockups etc. You put up a picture, then you be the unmocking machine which snaps it up and makes it vanish etc.
Then do it for compulsively creating machinery which puts the walls there etc.
34. Enjoyment and Admiration.
Mockup enjoyment in various places.
Put clouds of pleasure over various cities.
Mockup crowds of people admiring you.
35. Nobility
Put Nobility into the walls.
Go to a crowded place and postulate nobility into various people.
Then put clouds of nobility over various cities.
36. Terror
a) put feelings of terror into the walls
b) Make your body flip flop around as if in pain and terror.
c) Then do mockups of the body flip flopping around.
37. Courage
Its easier to run courage at a distance from the body, so begin processing it that way.
37.1 Mockup clouds of courage over various cities.
37.2 Go to a crowded place and postulate courage into specific individuals.
37.3 Mockup a way to waste courage.
37.4 Put feelings of courage into the walls.
Then mockup a feeling of courage in the face of blackness and repeat 37.1 to 37.4 above using that version of courage.
Then mockup a serene and contemptuous type of courage and repeat 37.1 to 37.4 above using that version of courage.
Next take the serene and contemptuous courage and alternately mock it up around yourself and around others.
38. More on Courage
Mockup force particles out in space.
Alternately mockup yourself and others being there and being courageous about them.
Repeat this with various specifics such as lightning storms, explosions, planets being thrown around, etc. Do this far away from the body.
39. More on Interiorization
Interiorize into and exteriorize from buildings, mountains, planets, and suns.
40. Splitting
Mockup splitting into two, both in a body and exterior.