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SUPER SCIO #8E

VARIOUS IMPLANT PLATENS - Continued

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Copyright 1996

All commercial rights are reserved to the author, who currently wishes to remain anonymous and therefore is writing under the pen name of "The Pilot". Individuals may freely copy these files on the internet for their own use and they may be made available on any web server who does not charge for them and who does not alter their contents.

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CONTENTS:

THE TIME IMPLANT

The Jewel of Knowledge

The False Jewel of Knowledge

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24. THE TIME IMPLANT

This is very early, probably from the reality wars.

I haven't managed to get a good view of any of the details. This is mainly based on impressions and meter reads. There may be a good bit of detail missing or incorrect.

By meter assessment, this uses 6 dimensional objects (6 true dimensions of space, not including any time dimensions or mere thickness along an extra axis).

Unlike the jewel of knowledge, which has very large numbers of dimensions, but keeps the objects at the level of simple geometrical shapes, this has complex non-homogeneous mockups in 6 dimensions.

Unfortunately, I'm just not up to visualizing 6 dimensional scenery yet. My impressions are that there is a pyramid like thing (but not a simple pyramid, it has details and protuberances and things that sort of unfurl as you shift along different dimensional angles, and there are endless colors and aesthetic waves). You get drawn or pushed into this (and later you probably throw people into it).

In the pyramid (but also outside of it, they overlap partially but not completely in their many dimensioned anchor points) is a gateway which is the "Gateway to Truth" and this is on some kind of surface.

When you enter the gateway, the "heavens" open up and the "older and higher beings" look down and talk to you. There are 6 dimensional mockups of these being's bodies. The idea is that you are finally seeing the beings who built the jewel of knowledge and that they have more to tell you.

Of course this is all fake. There was probably a small crowd of beings still working on 6 dimensional mockups when the reality wars broke out and they probably allied themselves with the 4 dimensional crew against the 3 dimensional team. Although they were probably far from having a complete system of creations (it takes longer to do more dimensions), they might have gotten far enough to at least have a prototype for some kind of body mockup and some simple structures. Since these would be new and surprising to anyone outside of the 6Dim group, and since they would have more dimensions than anyone had ever seen used for complex (rather than simple) mockups, they had a good shot at really fooling others into thinking that the higher beings were contacting them.

The implant lays in the idea that earlier postulates are senior to later ones and it makes things cumulative.

I think the idea was to get the 3Dim guys to lock themselves into a sequence and progression of mockups instead of just being able mockup whatever they felt like. If you are bound by your earlier postulates, then your creations are limited and you can be trapped by your own mockups. Without this limitation, you can always just change your mind and step out and start over.

I think that with each item, they show you some sort of scene to prove it and hit you with some kind of heavy aesthetics and agreement waves. The statement of the item is telepathic and consists of an intention rather than words or symbols. The whole thing comes as a single "thought package" and this makes it difficult to translate into words, so the following are only an approximation.

The items are as follows:

Introductory Section:

(the higher beings appear and tell you the following:)

1. To know truth is native state

2. To know the experience of higher truth is to achieve the ultimate purpose.

(possibly a few other items, a bit like platen 1)

(there are a great deal of aesthetics, wondrous eternal lights, ethereal harmonies, things moving around in subtle patterns, frames of reality shifting together and apart, etc.).

The Abberative Items:

(all the other stuff keeps going on in the background while these communications hit you and scenes showing them appear in the foreground. There is so much happening that it both rivets and disperses your attention and you can't quite catch all of it and it seems a bit overwhelming).

1. IT IS ETHICAL TO BE THE EFFECT OF PRIOR CAUSE

2. IT IS UNETHICAL TO IGNORE PRIOR CAUSE

3. BEAUTY/HARMONY REQUIRE THE CULMINATION OF PRIOR CAUSE

4. THERE IS NO BEAUTY WITHOUT A PAST (to resonate against)

5. CONSTRUCTION REQUIRES THE ACCUMULATION OF EFFORT

6. NOTHING CAN BE BUILT WITHOUT SOMETHING PRIOR (to stand on)

7. LOGIC/REASON DEPEND ON THE PRECEDENCE OF EARLIER AND LATER POSTULATES

8. THERE CAN BE NO REASON/CONSISTENCY IF EARLIER POSTULATES ARE IGNORED

9. CHANGE REQUIRES A BASELINE AGAINST WHICH TO CHANGE

10. THERE CAN BE NO DIFFERENCE IF THE EARLIER IS NOT MAINTAINED

11. GAMES REQUIRE A SEQUENCE OF EVENTS

12. THERE IS NO GAME UNLESS THE PAST DETERMINES THE PRESENT

13. UNDERSTANDING REQUIRES THE PRIOR EXISTENCE OF SOMETHING TO UNDERSTAND

14. THERE CAN BE NO UNDERSTANDING UNLESS THE PAST DETERMINES THE PRESENT

15. CREATION WITH PERSISTENCE REQUIRES PROPAGATION THROUGH TIME

16. THERE IS NO CREATION WITHOUT THE PERSISTENCE OF PRIOR CREATION

17. NOTHING CAN BE NEW UNLESS SOMETHING IS OLD

18. IF ANY PART IS LET GO, THEN ALL WILL BE GONE

19. THE PAST DETERMINES THE FUTURE

There may be more.

I suspect that the actual items were worked out by the 2Dim crew who would also have been allied with the 4s by this point. They would have long since finished their basic system and would be working on the implications of time and change and games and would have this down better than any of the other groups. By combining stuff from both the 2Dim and 6Dim systems, they made something that was really ruff (and possibly the 1s, 4s, and 5s all worked on the aesthetic details). Its probably only the fact that the 3s struck first without warning that gave them a chance against the combination of many different systems into implants like this.

This same mockup and pattern may have been used to establish other ideas as well. This was almost certainly used with an endword that might be translated as "dimensional sensation" meaning a sort of sexual/relegious extacy. The first item would be "It is ethical to be the effect of dimensional sensation" etc.

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25. THE JEWEL OF KNOWLEDGE

The general context and description is given in the "Cosmic History".

I have not been able to run this completely, not because of charge (this is no force on this) but on account of the difficulty of conceiving of it.

Almost everything here was gotten by emeter assessment.

I did not find these in order, and I have not found it possible just to scan through and pick these up in sequence. Trying that just gives me vague impressions of things I can't seem to spot or grasp.

Instead, I got these by occasionally having an idea such as "they probably told us something about how to perceive things", and then checking it on the meter. If I can get something reading, then its possible to check other things about it and once I get enough, then it becomes possible to scan through the incident within the particular chamber of the jewel. I think that it runs this way because it is way out gradient and I'm reaching past about 3 layers of other stuff to pry one of these out.

Running this was not so much productive of case gain (and it never seemed very difficult to face up to or handle), but it was immensely revelatory as to the context of everything and what has happened to us. I could not have written the cosmic history document if I had not run a bit of this first.

Unfortunately, I still haven't managed to run the entire thing, nor have I handled all the other stuff that's piled on top of it. So at best, I only have a halfway view rather than a complete picture of our existence.

Here I will list the chambers that I have run. They are numbered K1 on up (the numbers were gotten by meter assessment) but many are missing.

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K1: The 1st split viewpoint

You enter the first facet and see a line. You feel that there is more out of sight. You keep shifting around and seeing different lines. You realize that there is something of vaster scope present but you can only perceive a single line of it at a time.

You realize that if you could view two different lines of it concurrently, you would know something. So you hold line fixed in view and try to look at another line simultaneously. In viewing the second line, you pull apart from yourself.

Now you look through two different viewpoints simultaneously and by holding them both you find that you are able to perceive a surface (a plane). Usually it is a square, but you can see it as other things such as a triangle depending on how you shift the 2 viewpoints around (like seeing the intersection of a plane with cube at various angles).

You still feel that there is more to know, so you hold the plane steady and try to pull out and see more. You pull apart from yourself again and become 3 and see a 3D object. It is usually a cube, but again, it shifts various ways and you can tell that you are looking at different cubes etc. that are part of a larger whole.

Again you pull apart another viewpoint and see 4D, and again for 5D. This time it is very real and doesn't shift around. You are quite pleased at this and feel good.

Then you try splitting further into 6 to see if there is any more. But the object is only 5 dimensional and all you see is a little thickness in the 6th dimension. But in doing this, the object has become ghostly and unreal. This makes you sad (not really an emotion, but a bit of a feeling of loss and disappointment).

So you choose to forget the 6th viewpoint and pretend that the object is real. It becomes solid and you admire it for awhile, but you know there is nothing more to know and the sequence is at an end. So eventually you drift out of the facet and continue on to the next.

( later facets repeat this with a twist to lay in decisions on splitting, abandoning viewpoints, forgetting, and not-knowing).

(this facet is aimed at experiencing the reality of the object. It uses the same number of split viewpoints as the number of dimensions being perceived, because the perception is by permeation rather than looking. There are later facets where you are taught how to look at something with one less viewpoint than the number of dimensions used in the object, just like we look at 3D space with only 2 eyes).

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K2: The Need for Agreement

You enter the next facet. At first there is only a white nothingness (void). You search for something to see but there is nothing.

Then gradually you sense the presence of another being. You shift around until you feel the nearness of one of his viewpoints. You shift over to that viewpoint and see a curved line.

Although you only see a line, you realize that he is looking at a 5 dimensional object using 5 viewpoints. So you split out to 5 and try to see it, but you still only see the curved line. You realize that this is because only one of your viewpoints matches his.

So you shift your viewpoints around until they overlay his 5 and a 5 dimensional sphere appears. You like this, it is interesting and gives havingness.

You experiment by shifting one of your viewpoints off of his and the sphere looses a dimension and becomes hollow. This is a loss of havingness and you don't like the loss. So you shift back and it goes solid again and feels better.

From this you learn that agreement is necessary.

After awhile you realize that nothing else is going to happen and you shift out of the facet and go on to the next.

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K3: Duplicating Others

You sense another being. He mocks up a point and then extends a line from that point. He invites you to do the same.

Eventually you do it and have a line. At first you don't put it in the same space as his line and therefore lose sight of his line when you mockup yours. You realize this, and mock it up again in the same space as his, and then you have both lines.

He then divides and extends another line to make a flat square and invites you to do the same. Eventually you do.

This is repeated with 3 and then 4 dimensional objects until you're both mocking up 4D cubes.

You gain havingness from your object, and the patterns of mocked up cubes are interesting. From this you see the need for following instructions and duplicating others.

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K13: The Need For Games

This is done in a 13 dimensional space with cube equivalents that have white and black sides and are numbered (like building blocks).

You move them around at random and it is uninteresting.

You sort them into sequence and it is more fun.

Note: the numbering is done by having black dots on the cubes (like dice) rather than using symbols that represent quantities.

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K14: The Need For opponents

(Like K13 above). Now you see two groups of cubes in a 13D space. One set is white and the other is black. Each set is numbered, but the series are not identical (numbers are skipped in each of the two series). You take one series and he takes the other and you race to see who can get them in order first.

You see that this is more interesting than the previous game (K13).

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K15: The need to ensure an opponent

Like K13 and K14. The opponent weakens and the game is less fun. So you encourage and help him.

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K16: The need to create an opponent

Like K13 to K15. This time there is no opponent.

So you divide and part of you becomes the opponent. You see that this is necessary.

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K22: The Need For Barriers

There is a sort of 7 dimensional cube with gaps and sockets etc. There are other objects that are to be fitted into the corresponding openings in the cube.

You see another do this and it looks interesting.

Then its your turn. But the objects drift through the walls and through each other. It is only fun if you make the different objects block each other.

From this you learn to create barriers and solidity.

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K23: Encouraging Agreement

You enter a space with 4 others. You all mock up a 5 dimensional cube. It is pleasant havingness. One of the others slides out of agreement and the cube goes hollow.

You wait. Some of the others encourage him to return. Eventually he comes back and the cube goes solid again and it is nicer.

Then it happens again. This time you work at encouraging the one who left to come back and agree. This works and the cube again becomes solid.

Then you decide to go out of agreement and leave. You lose sight of the cube and only see a line. You feel the others encouraging you to return. So you come back and the cube is solid again.

Then you all remain there for awhile holding the cube solid. It feels nice.

From this you realize that it is necessary to encourage the agreement of others.

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K24: The Need To Agree on Barriers

This is a game like K22 but it is done with a 5D pyramid. But many people are playing (like K23). You are all racing to push your objects into the sockets in the pyramid ahead of the others.

But the game is not fun as long as your set of objects passes through other peoples. So you all learn to make each other's objects solid so that you can play the game.

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K27: The Need To Enforce Agreement

(This is one of the ones that got us into trouble. It could be called the "predisposition to implant others").

This is done in a many dimensioned space. There are 14 dimensions which are not properly aligned. E.G. they are not at right angles to each other.

Each dimensional anchor point is being mocked up by different beings.

You are trying to align two 4 dimensional objects but can't get them all on the same axis until all agree.

You see that all of you are getting nowhere. So you agree with another to share your anchor points. Then the two of you have more than the others who are insisting on being individualistic. But they wouldn't change their minds.

So you and one agreeing with you join forces to implant each of the others to make them go into agreement. You do this by taking hold of one of them and hold them in an object until they choose to agree to it. Since you block their perceptions and anchor points while you do this, eventually they do choose to agree. Since you outnumber them, any efforts they make to fight back fail.

You do this to each of the others, taking them one at a time and adding them to your group (since it becomes larger, the process gets easier).

When all agree, the space condenses into a single definition which is pleasing.

From this, you see the need to force others into agreement.

(there are more variations on this in later chambers. One has many beings moving in harmony and when an individual goes out of agreement, it is unpleasant for all the others and you force him back. In another, there seem to be fake beings as well as real ones and you see that you only need the agreement of the real ones and can dispense with the fakes).

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K37: Sensation

There is a 4D object before you. It has 13 3D sides where each side is a 3D object. The 3D objects are square pyramids (4 sides plus a square base). 10 of the 3D objects are solid and 3 are hollow.

You receive the intention that this is your form and that you are being encouraged to become it. So you choose to be the object to see what happens.

Then a 4D energy beam comes in and bounces in and out of you (your multi-pyramid form). It comes in via a hollow pyramid, ricochets off of the solid pyramids, and then goes out via a hollow. Because there are 3 hollows, the beam is unbalanced and disorderly and you feel incomplete.

Then another being in a form similar to yours comes out.

The two of you align your hollow areas and project beams at each other and everything goes into a nice balance and feels pleasant and orderly. There is a nice rhythm to it. You receive the idea that this is pleasure.

Then the other object/being turns from you and goes out of alignment and the beam becomes all jagged and disorganized. You do not like this. You receive the intention that this is pain.

Then the beams stop and the being leaves, going on to the next chamber.

(note that there are no words in this, and I am assigning the words pleasure and pain here. But what is actually projected is just a sort of arbitrary intention which is then defined by the experience itself. It is more like somebody tapping it with a pointer and assigning a tag for later reference).

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K38: Pleasure is at other's expense

You follow the other "pyramid being" from K37 into facet K38 which is a 6 dimensional space. You still have the "pyramid form" mocked up for yourself.

The space contains a total of 14 of these multi-pyramid bodies including your own. Energy beams dance around, and you join in the exchange of beams. The beams are out of alignment and it is mildly unpleasant.

Another 2 beings get into good alignment and begin experiencing "pleasure". But this throws every body else's beams into worse alignment and you feel "pain". So everyone else pushes the 2 back out of alignment.

Then you have the chance to go into alignment with another and you do so. It is pleasant, but you notice that everyone else is in pain again. You let them push you apart, and everyone including yourself goes back to the mildly unpleasant pattern.

From this you realize that pleasure is achieved at the expense of other's pain.

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K64: The need for rules

There are 3 beings in a 7 dimensional space.

Two of them mockup an elaborate game with what see like spirals or helixes, rods and cones, energies, and balls bouncing around.

They play, engrossed and interested.

The third being joins them and plays too. But he doesn't know the rules and invents his own and plays differently. The others become frustrated and begin altering the rules to suit themselves to keep up with the new player.

The game becomes chaotic and falls to pieces. The players back off and see the results and feel unhappy.

So they get together again, and this time they define the rules in terms of the spirals etc. and build a mockup that shows these rules. Then they push copies of the rules into each other (sort of implanting) so that you can see the rules within each of them.

Now a 4th being arrives and is implanted with the rules before he can play.

Now all proceeds well and all are "happy".

Then you join the game and since you have seen the need for rules, you allow the others to implant the rules within you.

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K ?: The need for players

A many dimensional sphere is bounced back and forth between two teams (8 players each?). The game is pleasant. A player wanders off and then the game is less fun. Others wander off until there is nobody left but you. You sit there alone and bored.

Then another group comes and joins you and begins to play. One of the players tries to leave, but the group holds him and forces him back into the game. Then the game becomes even more pleasant.

This shows you that you have to force others to remain in the game.

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Other Facets:

There are many others I have not run thoroughly but which I have gotten a bit of. Besides the ones mentioned above and in the Cosmic History, there also seems to be some that are as follows:

a) The need for duplication
b) The need for imperfect duplication
c) the need for persistence.
d) the need for admiration.
e) the need for acknowledgment
f) the need to divide
g) the idea that only one will survive
h) the idea that when 2 terminals connect or communicate, one will be submissive and the other will be dominant
i) the idea that if you communicate too freely, you will connect to terminals who will dominate you

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Afterword:

The jewel of knowledge seems almost too silly and simpleminded. Only an innocent new being would swallow it so completely.

Its power came exclusively from the fact that it was going into a complete vacuum of no data or experience.

I'm sure that there are more troublesome predispositions in this thing that I haven't yet spotted.

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26. THE FALSE JEWEL OF KNOWLEDGE

June 29, 1990

This is an early implant used in the Motion Universe (i.e., between the Games Universe and the Symbols Universe).

Although the individual had already been subject to the penalty universes and the treadmill (which added negative goals), all they had done was given him abberated ideas which he liked to mockup and dramatize. He did not really think that these things applied to him as a thetan. They really only impacted his mockups. He had trouble with things decaying or sliding downscale etc., but he had never agreed to let his horsepower be cut down.

He had not yet been subject to the big splitter that would divide him into split viewpoints from which he would hit himself with compulsions. It is quite possible that he would have been immune to the effects of it if such a thing had been done to him. Probably, anything that did force him to split would wear off after the implant and he would simply slide back to being himself (as happened with the splitter items in the penalty universes). At this stage he was still immune to the effects of force.

But he could be tricked and hit with counter-thought. He could easily be suckered into abberated logic, especially since the agreements universes had laid in a set of mis-aligned definitions that gave him a constant problem in logic.

Also, he already had a button on the Jewel of Knowledge. The original jewel (long gone) was barely remembered and thought of with a religious awe. Furthermore, a mockup of it was used in the penalty universes thereby adding a bit of a flinch and non-confront.

This implant uses a mockup of the Jewel of Knowledge to deliver False Data and abberated logic. Based on this, the victim is tricked into agreeing to cut down his abilities. Basically, he is talked into making himself weak and subject to various things and forgetting that he has done so for "very good reasons" (which are based on false data).

This false jewel is given as a prize for winning a game. The game is rigged but the individual thinks that he has gained something very valuable. Furthermore, the implant makes the victim agree to trick other victims into accepting the false jewel and into promoting how wonderful it is and what great gains are made from it.

At the start, the false jewel moves into the individual. Throughout the incident, it keeps flashing with a radioactive light that seems to spread completely through the victim. There is also a bit of an electrical crack to this flash. The initial items are a short variation of platen 1 (with the jewel flashing on each item).

The rest of the incident consists of laying in 64 abberated agreements. These follow the sequence of the 64 penalty universes. First the jewel turns to present one of its facets (there are 64 facets) which then flashes. The radioactive flash conveys a "picture". The "picture" is actually a little story (i.e., it is a 4 dimensional picture with a time component). The story shows you some "basic truth" about the universe or whatever. The "Truth" will be some horrid idea such as all of us being the fragmented pieces of the Devil who was thrown out of heaven.

The picture hits with a very heavy flow that makes you feel somewhat dazed. It is not really an energy impact type of somatic. It is more like being hit with an awful truth that destroys the foundations of your life. This is overwhelm on the counter- thought line. Coming with the picture is a strong intention that "this is absolute truth". Normally you would just have tossed the idea away after a few minutes reflection, but in this case they get you while you are still dazed and non-confronting the "Truth". At this point, the jewel asks you to agree that this datum is true (or else it will withdraw all of its knowledge from you). So, still in shock, you agree that you believe it. Then the jewel shows you a chain of logic based on the false datum. The end point of this chain is to convince you that you must agree to something as a logical consequence to all this. Then the jewel gets you to make the agreement. Next, it gets you to agree to forget the "Truth" and hide the agreement from yourself because the truth is too horrible to remember (you are told that it would drive you insane if you knew it).

Then the jewel turns to the next facet and delivers there next false datum.

The jewel here seems to be a 5 or 6 dimensional object. In 3 dimensions it appears as an 8 sided diamond (two 4 sided pyramids base to base) but really has 64 of these sides.

The false datum is very loosely connected to the corresponding penalty universe (and its inversion). I.E., the false datum for "To Create" has something to do with creation and destruction. But there is no literal attempt to use the penalty universe terminal etc. However, they did draw on penalty universe mockups (all mixed up) for use in the scenery.

The various false datums contradict each other, but this didn't matter since each one was forgotten before the next one was implanted.

There are many later implants which lay in false data. This is especially common in implants which set up Control Entities (CEs).

The research on this is still incomplete, all the false datums have not yet been found, some may be assigned to the wrong goals, and some of the false datums may be from later implants.

After adding the latest false datums to this list and having run a large number of CEs, it is began to seem like the bulk of the items were from the CE building implant used in this and possibly earlier universes. So I began checking items to establish whether they were from the original false jewel or a later version. For those false datums where I managed to sort this out, the original is marked with a B (for basic) and the later false datum is marked with an L (for late).

It is also conceivable that the original false jewel was copied and reused all the way down the track or was modified and used with only slight variations. It seems like there were many false data implants to make worshipers or slaves or whatever so there is a lot of room for variations in the implants. Also, some of the later false data implants would not have used the jewel (but they were probably less effective). Of course all implants are to some degree false data. Here we are emphasizing incidents where false data is the key button and was used to get agreement on abbreviated things.

Spotting the original false jewel works extremely well when running CEs, so it is quite valid.

FALSE JEWEL OF KNOWLEDGE: PLATEN

a. Winning the game.
b. Being given the jewel and agreeing to accept it.
c. The jewel flows into you.

Starting Sequence: (like platen 1).

The jewel flashes in the center of your being on each of these items.

1. TO ACCEPT THE JEWEL IS NATIVE STATE.

2. TO ACCEPT THE JEWEL IS TO BE THE STATIC.

3. TO ACCEPT THE JEWEL IS TO FULFILL THE URGE FOR SOMETHINGNESS

4. THE JEWEL IS THE BASIS FOR ALL URGES.

5. THE JEWEL IS THE BASIS FOR ALL RELIEF.

6. THE JEWEL IS THE ONLY REASON WHY.

7. THE JEWEL IS THE BASIS FOR ALL ACTION.

8. IN THE BEGINNING, NOW, AND FOREVER, IS THE DECISION, AND THE DECISION IS TO ACCEPT THE JEWEL.

9. THE JEWEL CONTAINS ALL REAL DECISIONS.

10. THE JEWEL CONTAINS ALL REAL POSTULATES.

11. THE JEWEL CONTAINS ALL REAL AGREEMENTS.

12. THE JEWEL IS THE ONLY SOURCE OF TIME.

13. THE JEWEL IS THE ONLY SOURCE OF SPACE.

14. THE JEWEL IS THE ONLY SOURCE OF ENERGY.

15. THE JEWEL IS THE ONLY SOURCE OF MATTER.

16. THE JEWEL CONTAINS ALL LOVE.

17. THE JEWEL CONTAINS ALL EMOTION.

18. THE JEWEL CONTAINS ALL THOUGHT.

19. THE JEWEL CONTAINS ALL EFFORT.

20. THE JEWEL CONTAINS ALL KNOWLEDGE.

21. THE JEWEL CONTAINS ALL UNDERSTANDING.

22. THE JEWEL IS THE SOURCE OF ALL REALITY.

23. THE JEWEL IS THE SOURCE OF ALL MEANING.

24. THE JEWEL IS THE SOURCE OF ALL TRUTH.

25. THE JEWEL IS THE SOURCE OF ALL BEAUTY.

26. THE JEWEL IS THE SOURCE OF ALL VALUE.

27. THE JEWEL IS THE SOURCE OF ALL HAVINGNESS.

28. THE JEWEL IS THE SOURCE OF ALL EXISTENCE.

29. THE JEWEL IS THE SOURCE OF ALL ENLIGHTENMENT.

30. TO ACCEPT THE JEWEL IS TO REACH TOTAL KNOWINGNESS

31. TO ACCEPT THE JEWEL IS TO LEARN THE HIDDEN MEANINGS BEHIND ALL EXISTENCE.

32. TO ACCEPT THE JEWEL IS TO KNOW THE TRUE REASON FOR EVERYTHING.

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THE FALSE DATUMS AND AGREEMENTS

Then the jewel turns to the first facet. To aid in running these, I have provided the penalty universe goal and its inversion (from the assessment list). After it are listed the false datum and the abberated agreement. Note that these are actually quite complex pictures etc. (and they don't necessarily use the penalty universe terminal). This is only a quick summary to aid in spotting.

Note, items marked B are Basic items in the original false jewel and items marked L are later false datums.

16D 1.  To Create    (Statue)        :To Destroy  (devil statue)

B: God created everything and we keep messing it up. So you agree that you must never create or destroy anything because its god's universe.

    2.  To Mock Up   (Computer)      :To Unmock   (energy mass)

B: When you mock up things, they cease to be under your control. So you agree that it is dangerous to mock up anything.

L: If you could mock up real things in this universe, the ability would go out of control and you'd mock up all the things which you were afraid of and they'd get you. So you agree to keep your mockups from becoming real.

    3.  To Imagine   (Cartoon Mouse) :To Disillusion (vampire)

B:There are terrible things beyond the third dimension that don't want you to see them and will attack you if you do. So you agree not to imagine anything beyond the third dimension.

L: If your imagination goes out of control, you will imagine your worst fears. So you agree not to imagine anything.

    4.  To Intensify (Energy Cloud)  :To Drain    (black vortex)

B: When you fight back against something, it is intensified by your efforts to resist it. So you agree not to fight back.

L: If you think of something, it will get stronger and gain power over you; so you agree not to think about anything outside of normal reality.

15D 5.  To Manipulate (Penguin Banker):To Ruin     (Dragon)

B: The fates secretly manipulate your behavior and you can't do anything about it; so you agree not to take responsibility for anything because it is not your fault.

L: There are evil people who would manipulate society for their own gain and bring harm. So you agree to block anyone who tries to manipulate society.

    6.  To Exchange  (Spirit Broker) :To Steal    (Raccoon)

B: You gave up your right to disagree in exchange for the chance to play in this game. So you agree not to disagree with the rules of the universe.

L: You promised god service in exchange for life. So you agree to serve god always and obey the rules of his universe and not question anything.

    7.  To Compete   (Coach, doll)   :To Cheat    (Skeleton)

B: If people compete, only one can win and the majority must lose. So you agree to lose the majority of the time.

L: If you were strong, you would be selfish and evil forever. So you agree to stay weak.

    8.  To Play      (Chinese child):To Fool     (Joker)

B: Life is only a game and you exist here only as a playing piece. So you agree that it doesn't matter what you do or what happens to you since there is no higher purpose anyway.

L: We are all one, so that when you lose to someone else, you have really won because you are them too. So you agree to lose often to help yourself win elsewhere.

14D 9.  To Know      (2 headed dodo) :To Mislead  (gorilla pr)

B: When you knew the real truth, you chose to forget it for good reasons. So you agree not to try to know the real truth.

L* If the people knew of this, it would destroy them. So you agree that you must prevent any attempts reveal this.

    10. To Understand (chipmunk)     :To Misunderstand (cripple)

If something could be understood, you would understand it already. The only things really worth understanding belong to god and cannot be understood by you. Therefore, you agree not to try and understand anything because the effort would be worthless.

    11. To Absorb    (Greek hero)    :To Discard  (Amazon)

Beings are the coin of the universe and you can only gain strength and power by absorbing them. So you agree to try and absorb as many spirits as possible.

    12. To Learn     (gnome)         :To Forget 

If you learned of this, it would destroy the game. So you agree to forget this forever.

13D 13. To Reason    (clown)         :To Discombobulate(1manband

The real reason for existence is to feed your soul to god. So you agree to let yourself be eaten when the time comes.

    14. To Orient    (wire man)      :To Disorient (spinning top)

If you were really oriented, you would see that this is all a sham and an illusion and all your havingness would be lost. So you agree to remain disoriented forever.

    15. To Guide     (pilot)         :To Misdirect (scarecrow)

You were once a god and were supposed to guide everyone, but you failed and its your fault that everyone is stuck here now. So you agree to remain here and suffer with everyone else because its all your fault.

    16. To Compute   (toy bodies)    :To Confuse   (zombie)

You use the brain to think and perceive, therefor you agree to be unconscious whenever you are out of the body.

12D 17. To Engineer  (lobster people):To Unstabilize (Goon)

The body was engineered as a spirit trap and you can't get out of it until you die. So you agree to accept death and die as soon as possible to get out of the trap.

    18. To Construct (beavers)       :To Teardown (wreck crane

Everything new is constructed from the remnants of older masses and energies. So you agree that nothing can truly be created or destroyed.

    19. To Structure (Crystals)      :To Shatter   (batman)

The structure of this universe is such that objects are real and thought is unreal. So your thoughts cannot affect anything.

    20. To Build     (snake people)  :To Wreck

Matter was built by many beings working in conjunction. So you agree that your postulates alone are not capable of affecting matter.

11D 21. To Shape     (clay people)   :To Distort  (walrus)

You were shaped (created) from the postulates of others. So you agree that others postulates should affect you.

    22. To Combine   (Siamese twins):To Fragment (worms)

Reality can only be mocked up or affected by group postulation. If you were alone you would have no universe. So you agree to combine with other beings and stick to them.

    23. To Change    (magician)      :To Implode  (Sorceress)

This universe is a constructed picture and you are only a figure painted in it by the master painter; you move and act as he needed to compose the painting. So you agree that you can affect nothing and cannot change, you must be as you are.

    24. To Align     (bear people)   :To Revolt  (black panther)

Our attempts to be individuals and go our own way has brought us to this sorry fate. So you agree to align with god and follow his desires and put aside your own needs and wants.

10D 25. To Purify    (fire people)   :To Pervert  (satyr)

All your desires are impure, stemming from your coarse animal nature. So you agree to suppress all of your urges, desires, and goals to purify your soul.

    26. To Protect   (ball of energy):To Hurt     (silver ball)

There are higher beings ("celestial police or angles or demi-gods") who are protecting you from extreme harm. So you agree to give them all your loyalty and never question their methods.

    27. To Defend   (lit. green men) :To Attack (gorilla soldier

The only real being is society which is god. We are only cells in its body. So you agree to defend society from aberrant ("cancerous") individuals who work against it.

    28. To Arbitrate (bull people)   :To Disagree (snake) 

We are all in an implant right now and this is just an item. So you agree that you cannot disagree with or alter reality because its not there to be altered (?).

 9D 29. To Enhance   (ghost people)   :To Degrade  (demon)

This universe was constructed to teach you a lesson which you need desperately (I.E., to enhance you). So you agree to go along with it and try to learn from it and not rebel or protest against anything that happens to you.

    30. To Invent    (worker gnome)  :To Divest   (troll) 

You are the only real person and you invented everyone else. So you agree to divide and put pieces of yourself on everyone else to keep them mocked up (or under control?).

    31. To Beautify  (fairy godmother) :To Make ugly (old witch)

All beauty stems from god. So you agree that you can create nothing except ugliness on your own.

    32. To Inspire   (muses)         :To Occlude  (mesmerist)

Only divine inspiration can bring about beauty. This inspiration is whispered to the great artists, it really comes from god. So you agree to listen to and obey any whispers which appear in your mind because they are divine inspiration.

 8D 33. To Convert  (reptile-fish man)  :To Disabuse  (jackal)

The people will kill anyone who tries to help them. So you agree not to try to help anyone else.

    34. To Connect   (female angel)  :To Disconnect(spider woman

We're all pieces of Satan who rebelled against god and looked at the Jewel of Knowledge which was forbidden and was punished by being fragmented and sent here. So you agree that we all deserve to be punished and should suffer our fate gladly.

    35. To Worship   (knights)       :To Profane  (monk)

We were created for the sole purpose of worshipping god and that worship consists of taking on his suffering. So you agree to devote yourself to suffering for god and accept all suffering without protest.

    36. To Enlighten (rabbit preacher):To Obscure  (smog monster)

The real truth is so horrible that it would drive you mad so you agree that you must forget it.

 7D 37. To Predetermine (soothsayer) :To Randomize(3head-griffin)

The entire history of the universe was predetermined during its creation. So you agree to follow the course laid out for you and not try to change anything.

    38. To Permeate  (theta body)    :To Dissolve (blob/aneomba)

The divine light permeates everything and it is the only source of true energy. So you agree that you cannot create any energy yourself but instead depend on an outside source.

    39. To Collect   (elves/fairies) :To Reject (wolfman)

You see that we all spring from the same eternal source and must become one again. So you agree to stick to other beings and try to merge with them.

    40. To Influence (cupid)         :To Corrupt (hunchback)

If left uncontrolled, people will work against each other. So you agree to push part of yourself into others to influence them to work together.

 6D 41. To Solidify  (Pan - goat god):To Not-is  (invisible man)

All matter consists of decayed beings. So you agree that matter can affect you.

    42. To Locate    (Leprechaun)     :To Misplace (Cricket)

Each being has a unique location, a viewpoint, bestowed by god. This is where you do all of your thinking and where you perceive from. Two separate locations would be two separate individuals. So you agree that you cannot be in two places at once.

    43. To Gather    (spacesuit body):To Abandon  (hobo/tramp)

Our souls are all gathered up by god when we die so you agree to give up all identity when you lose the body.

    44. To Energize  (thought circle):To Shock  (electric man)

The soul can only be energized by self sacrifice. So you agree to sacrifice parts of yourself for the common good.

 5D 45. To Discover  (centaurs)      :To Hide    (slime monster)

This is the only universe there is, so you agree that discovering anything outside of this universe could only be a hallucination.

    46. To Care For  (bird girl)     :To Torture (devil-pincers)

The only possible thing that will make people content and happy is to merge with god. So you agree to care for others by helping them to accept god and not rebel no matter how great their suffering.

    47. To Heal     (guardian spirit):To Infect (germ colony)

?

    48. To Grow      (Genetic entity):To Rot  (fungus creature)

?

 4D 49. To Establish (cyclops)       :

You see that society is a conscious entity and individuals are only cells in that consciousness and are unimportant. So you agree that you must control others for the sake of society.

    50. To Expand    (mouse RR engr) :To Contract

?

    51. To Share     (dolphins)      :

A copy is always less than the original. We are all the result of a long string of copies. So you agree that you will always be a flawed copy without the original abilities.

    52. To Conquer   (dog soldiers)  :

God has died of a broken heart because we wouldn't stop fighting. So you agree to be afraid to fight.

 3D 53. To Control   (frog people)   :

If people were left uncontrolled, everything would be destroyed. So you agree that you must control others for their own good.

    54. To Judge     (giants)        :To Accuse

You were judged and sentenced fairly so you agree that you deserve everything that happens to you.

    55. To Organize  (human clerk)   :To Disorganize

If everyone's postulates were equal, all would be chaos. So you agree that the postulates of a group are senior to the postulates of any one individual.

    56. To Co-operate (robots)       :To Falsify

?

 2D 57. To Participate (mermaid)     :To Disconnect

We only think that we are living life, really we are all participating in a mass implant and the next item is constantly coming in at us. So you agree that you can't do anything about it or affect reality.

    58. To Reproduce (insect invader)  :To Blanket/Possess

When someone reproduces, they are lessened by it. If this was not the case, the universe would soon be filled and nothing would be left. So when you reproduce (divide), you agree to become less.

    59. To Satisfy   (cavemen)       :To Ridicule

Only God is absolute, and the physical universe is transitory, so the universe is unsatisfying and only the jewel itself and fulfilling God's purpose to spread the jewel is satisfying.

    60. To Join      (cat people)    :To Separate

We all join together in agreement to bring about reality. If anyone really broke that agreement, it would all fall apart. So you agree that you must keep all agreements once made.

 1D 61. To Eat       (Tiger)         :

When you eat, you gain energy from the spirit of what you've eaten, so you agree that you are infested by spirits.

    62. To Feel      (Bear)          : 

?

    63. To Replenish (old Arab)      :To Age.

Everything follows a cycle of create-survive-destroy and things can only be replenished for so long, so you agree to age and die.

    64. To Endure    (pyramid)       :

The universe does not persist, only God persists, so you can only endure by becoming one with God and aiding him in his purpose to conquer and encompass all peoples.

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